![]() But Zombie Army Trilogy was completely rock solid, maintaining a consistent and steady frame-rate and if the game had a dynamic resolution system in place I couldn’t tell since the game ran at native resolution throughout the experience. 3 managed to be sharper and stabler than V2 despite pushing larger environments. V2 was a little smudgy and had a tendency to hitch every now and then during gunfights. Up until now, Rebellion’s ports have been very, very good. That’s 99% of the reason you read reviews of third-party Switch ports. ![]() I guess that’s where this review should start off, talking about the port itself. Whereas V2, 3, and Zombie Army Trilogy were ports of last-generation games (or enhanced current gen versions of last-generation games), 4 is a full-stop current generation game from 2017 running on a brand new engine. ![]() Considering how consistent Rebellion has been thus far with their Switch ports, it wasn’t too terribly shocking when Sniper Elite 4 was announced. ![]() They’ve been porting some of their older titles to the console since late 2017 but starting in early 2019 they’ve been porting over nearly every single game within the Sniper Elite franchise and Zombie Army spin-off series and I’ve had the good fortune of being able to play and review each of these games. Perhaps one of the most undervalued companies making games for the Nintendo Switch has got to be Rebellion Developments. Sniper Elite 4 (Switch) Review – An Elite Experience ![]()
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